TRADE: Another option is putting up your game for trade. The downside of selling is now you won’t have a pinball machine. Pinside is a pinball hobby website so it is very targeted at the pinball enthusiasts in your area. Try listing on Facebook Marketplace, Craigslist and Pinside. SELL: A non-working pinball machine will sell for less than a working one but if you state in the description what the issue is and how it was working up to that point, a savvy pinball hobbyist will probably understand that it only needs a little bit of work to get it going again. If you don’t have the time or will to learn how to fix your pinball machine or you don’t want to pay for it to be fixed, you have the option of selling it or trading it with a pinball enthusiast who can fix it. Joe’s Classics Pinball Repair – Gottlieb repair videos – if I can’t fix it myself and don’t want to pay for it to be fixed?.Hollis Center, Maine – Maine Pinball Repair –.( PB) More pinball repair resources in the New Hampshire/Maine/Massachusetts area: Switches on ‘XB’, ‘ZB’, motor 2C, ‘P’, and motor 1A advances the ‘Player’ unit the required number of steps determined by the ‘Player’ unit switches and the player relay. ‘P’ relay pulls in ‘O’ relay which runs the motor. The remaining balls that enter the outhole are kicked across the trough switch which pulls in ‘P’ relay. The ball is now on the runway and is ready to be put into play.ĩ. When ‘O’ relay is energized, motor 4C actuates the ball return coil (which kicks the ball onto the runway) through a switch on ‘O’ and normally closed switches on ‘P’ and ‘XB’ relays. ‘O’ relay locks-in through its own switch and a switch on motor 2B. The ball return switch closes and completes the circuit to ‘O’ relay through the zero position switch on the bonus unit and ‘QB’. Inserting additional coins or pushing the replay button will actuate the 2nd player relay ( PB) through motor 2C switch.Ĩ. The control bank is reset by a switch on motor 1B through a switch on ‘U’ relay.ħ. The score units and player unit are now reset.Ħ. When these units reach zero the player unit steps until P5A opens. ![]() When these units reach zero the player unit steps once, the 2nd player score units reset to zero through the P4 switch stack on the player unit by motor switch 1A. The 1st player score units reset to zero through the P3 switch stack on the player unit by motor switch 1A. When ‘SB2’ relay is tripped, the score units and player unit reset sequence starts. ‘SB2’ and the total play meter are actuated by a switch on motor 2C through a switch that has been closed on ‘S’ relay.ĥ. This relay will lock-in through its own switch and a motor 2B switch.Ĥ. Inserting a coin or pushing the replay (start) button actuates ‘S’ relay (Start relay).Ģ. This may be helpful when debugging a startup problem with this or other Gottlieb 2-player games from the same period.ġ. The following information is taken from the January 1975 Gottlieb Out of Sight manual. Carefully adjust with a switch adjustment tool if needed. Check the action of the relay and switches. Clean switch contacts with a q-tip and alcohol. ![]() Pull out the schematics and use the wire colors to trace back to a switch on the score motor or relay.
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